Sci-Fi City Block-Fill Procedure
Per block, roll 1d6.
1-3: Residential
4: Commercial
5: Industrial
6: Special
Residential
Roll 1d6 to determine type, and 1d6 for notes.
Type
1-3: Overcrowded tenements, shanty towns
4: Working-class rowhouses, studio units
5: Mid-range apartments
6: High-end homes, multi-story condos
Notes
1-3: Relationship to nearby blocks
4: Local community, social group, or faction
5: Hostile faction or environmental hazard
6: Roll again and once on Special
Commercial
Roll 1d6 to determine type, and 1d6 for notes.
Type
1-2: Local markets, street vendors
3-4: Shops, mid-range stores
5: High-end stores, malls, corporate offices
6: Bars, clubs, theaters, casinos
Notes
1-3: Relationship to nearby blocks
4: Local event, market, or faction
5: Black market or clandestine business
6: Roll again and once on Special
Industrial
Roll 1d6 to determine type, and 1d6 for notes.
Type
1: Maintenance, repair, engineering
2: Water reclamation, waste recycling
3: Air revitalization, oxygen generation
4: Hydroponics, food
5: Medical
6: Emergency services
Notes
1-3: Relationship to nearby blocks
4: Local labor union, political group, or faction
5: Hostile faction or environmental hazard
6: Roll again and once on Special
Special
Roll 1d10 to determine what is special about this block.
Special
1: Environmental hazard
2: Hidden tunnels, secret entrances
3: Patron, ally, or tutor
4: Rival, trap, or obstacle
5: Crime, social or political unrest
6: Human or android behavior
7: Clue to nearby block
8: Landmark
9: Resources, equipment
10: Roll twice and combine